Caledor (Time of Legends) by Gav Thorpe

By Gav Thorpe

Ulthuan is burning. Its peoples are scattered, its lands in destroy. lower than the iron fist of the Witch King darkish elves sack and pillage. His hope is little short of overall domination and the utter extinction of the excessive elves. Skies blacken with the wings of dragons and smoke occludes the solar. Daemons move slowly from their hell-pits, hungering for souls. in the course of the fires of civil battle, a common turns into a king. Prince Caledor takes up the Phoenix Crown and with it the hopes of all of Ulthuan. although it's a burden unwished for, he's the final heroic thread that could unite the area of the real asur. Darkness closes, jam-packed with the screams of conflict. useless elves soak the land in blood, anointing a spell of unbinding, a cataclysm meant to finish the very international.

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Encounter Level 12 Frost Worm (147 hp) . If any mammoths survive, Peter suggests they ride the remaining creatures southwards to Dolstev for maximum effect. He has no intention of keeping them after that point. Meanwhile, the two princes are only fleeing into more trouble. Once Winter finds out about what happened at the ranch, he sends more oprichniki to find and destroy them. Nine of the 30 mammoths resist the frost worm's trill effect and begin ramming the walls in a concerted 29 Tsar Rising Chapter Three Endgame Dolstev All the shops are closed.

Dire Rat SQ: Cold Subtype-Cold immunity; double damage from fire except on a successful save. ; AC 15 (+1 size, +3 Dex, +1 natural); Atk Bite +4 melee (1d4); SA Disease; SQ Scent; Fort +3, Ref +5, Will +3; AL N; Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4. ; AC 15 (-1 size, +6 natural); Atk 2 claws +8 melee (1d6+6), bite +3 melee (1d8+3); Face/Reach 5 ft. ; SA Ferocity; SQ Scent; Fort +8, Ref +5, Will +6; AL N; Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10. Skills: Climb +11, Hide +11, Hide +9, Move Silently +6.

The mammoths were his first attempt, but they won't be his last. Skills: Alchemy +8, Climb +2, Craft (sculpture) +6, Escape artist +9, Hide +5, Knowledge (religion) +2, Listen +7, Perform (gusli) +12, Move silently +9, Handle Animal +11, Profession (guide) +8, Spot +1, Wilderness lore +3; Feats: Craft wondrous item, Scribe scroll, Skill focus (handle animal), Track, Weapon finesse (sickle). If the Tsar fears anything, it is treachery, which he is not particularly adept at. Peter distrusts the established nobility, who are most impacted by his changes and most against his reforms.

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