Xue Er De -Fen Library

Fantasy

Ammey McKeaf (The Chronicles of Azulland, Book 1) by Jane Shoup

By Jane Shoup

At nineteen, Ammey McKeaf is a golden-haired attractiveness that's liked and guarded, not just by way of her father, the main respected normal in Azulland, but additionally through 5 elder brothers, all champions of the video games which are held within the medieval island kingdom. Her brothers have educated and challenged her all of her existence, specifically at swordsmanship, as a way to serve her well.

Trouble stirs whilst Marko Corin, the bold chief of Bellux-Abry, seeks to achieve keep an eye on of the rustic. His small bands of hugely knowledgeable squaddies, referred to as ‘wolf packs,’ roam the rustic, reaping destruction and dying. while a pack moves with regards to the Forge, domestic to the McKeafs, Ammey is escorted to sanctuary -- yet sanctuary is a specific thing of the past.

As violence reigns, Ammey is rescued and brought into the magical Vihlae woodland, the place she discovers energy she didn't understand she possessed, and learns the artwork of survival from one in all her rescuers, sparking an indisputable ardour. As Ammey travels from one finish of Azulland to the opposite, fighting to outlive and defend these round her, she's going to be attempted and demonstrated past something she may have imagined, yet will her efforts be sufficient to save lots of herself and people she loves?

Show description

Read or Download Ammey McKeaf (The Chronicles of Azulland, Book 1) PDF

Best fantasy books

The Warrior King (The Seer King Trilogy, Book 3)

The wizard Tenedos reworked decaying Numantia right into a powerful empire, yet his lust for conquest destroyed his land. merely basic Damastes, imprisoned and exiled, is aware Tenedos good sufficient to foretell his schemes. And simply Damastes can forge a military to problem Tenedos and retailer a ravaged and hopeless land.

Ison of the Isles (Isles of the Forsaken, Book 2)

Revolution has damaged out within the Forsaken Isles. The islanders have risen as much as force out the Inning Empire, yet nonetheless they've got not anyone to unite them. purely an Ison can do that-- a pacesetter whose center has been cleansed through the curing of dhota-nur. the facility to create an Ison lies within the arms of 3 humans, and none of them are heroes.

Talking Pictures: Images and Messages Rescued from the Past

From the writer of the recent York occasions bestselling illustrated novel "Miss Peregrine’s domestic for strange Children" and "Hollow urban. "

Ransom Riggs's "Talking Pictures" is a haunting choice of vintage discovered photographs—with evocative inscriptions that convey those misplaced own moments to lifestyles.

Each picture in "Talking Pictures" unearths a novel, frozen second in a person’s lifestyles, be it cheerful, quiet, or steeped in sorrow. but the book’s detailed intensity comes from the writing accompanying each one picture: as with the caption revealing how one possible random photo of a dancing couple captured the 1st dance in their 40-year marriage, each one successive inscription shines like a flashbulb illuminating a photograph’s specific context and lights up our connection to the prior.

The Girl on Hrusch Avenue: A Powder Mage Short Story

Vlora is an orphan dwelling at a boarding college as a ward of the country. Even at her younger age, she already has enemies: the Bulldog Twins, Baron Fendamere, and her personal headmistress. whilst a wierd guy deals to shop for her, Vlora runs away and takes to the roofs above the gunsmithies of Hrusch street. it's there that she meets a boy named Taniel and starts a friendship that might swap her lifestyles ceaselessly.

Extra info for Ammey McKeaf (The Chronicles of Azulland, Book 1)

Sample text

We looked earlier at the difference between declarative and procedural knowledge. Creative thinking operates tangentially to these. Creative moments are likely to occur once pupils have assimilated enough information to allow them to think in such a way as to make new connections, or develop new insights. As Runco (2003, p320) notes: In Piagetian terms, assimilation is the key to creative thinking. It is there that the individual takes liberties with information. Assimilation involves a level of mastery of the domain, and so knowledge, once assimilated, has the potential to be used in novel ways.

Group constitution Having given some thought as to theoretical positions on group creativity, we now turn to more practical matters and consider how you can establish groups in your lessons and what the make-up of such groups might be. Useful guidance for this is given in the Literacy across the curriculum strand of the KS3/ Secondary Strategy (DfES, 2001). Here groupings are classified according to size and type. Size groupings are as listed below: . . . individual; pair; small group 3–4; large group 6–7; whole class.

Of particular interest was her account of how you can learn to fly without actually being airborne: I used to walk around, rehearsing the checks, the switch positions, the radio calls – running circuits in my bedroom, plotting air defence tactics across a field, circling dogfights on bikes, even flying formation in my sleep. Rehearsal builds muscles in the brain and the brain remembers this much more effectively when flying and operating an aircraft. It is the beginning of an automated sequence where pilots react without thinking – essential for rapid decision-making at life-threatening moments.

Download PDF sample

Rated 4.42 of 5 – based on 35 votes