Agile User Experience Design. A Practitioner�s Guide to by Diana Brown (Eds.)

By Diana Brown (Eds.)

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To deal with a spike, the team is given a set amount of time to do the necessary research, and the outcome of the spike is an estimate for the user story. Spikes can be used to accommodate UX design work or to account for user research, but the method is really intended to handle uncertainty around implementation solutions. Design and research should be predictable events that are a part of the normal planning. Spikes should be used to manage exceptions, such as a design task that requires research into available technology before it can be estimated or unexpected issues that come up and need user research to be properly defined.

While its helpful for the team members to be involved in the creation of the user stories, UX people tend to be more accustomed to thinking of the user perspective when considering functionality. Strong UX participation during the population of the product backlog is also the earliest opportunity to influence the process and incorporate user-centered values into the work well ahead of executing any design tasks. ” This describes who the customer isda person shopping for someone else. What that person is doingdlooking at a list of available skorts (skirts with built-in shorts) in a specific size.

This can be an opportunity to change that redefines how the UX team works. One thing to consider about Agile, however, is that, even if the UX role is broadly defined for the organization, each Agile team works in a slightly different way to fit its team members. Even if you do not get to define a new role for UX across the company, there is certainly room within Agile for your project team(s) to leverage your unique skills to great effect and with your direct input. Probably the most important issue for the UX person to bear in mind is that out-of-the-box Agile methods tend to focus exclusively on the process of creating code and pay little attention to other functional areas.

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